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  1. Prices you can use for magic items if you want them to be buyable or sellable in your game.

  2. tl;dr using NPV analysis, assuming steady demand for acid vials at half retail price and an adjusted 5% per tenday interest rate based on Waterdeep Dragon Heist gives a price of 15000 GP for an Alchemy Jug. Even a low valuation for this item based on selling acid vials should be at least 5000 GP.

  3. An easy guide to the Uncommon Wondrous, its price, and its magic aura when seen through the Detect Magic spell.

  4. Alchemy Jug. Wondrous item, uncommon. Weight: 12 lb. Estimated Value (Sane Cost Guide): 6,000 gp. DMG Value: 101 gp - 500 gp. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty.

  5. An uncommon utility item would be the alchemy jug, which holds a veritable smorgasbord of different liquid types: acid, poison, beer, and mayo can all be called forth from it! Uncommon items generally give some type of tactical advantage.

  6. 1 cp. Ship's Passage. 1 sp/mile. First Level Spell. 10-30gp + components. Second Level Spell. 30-50gp + components. Third+ Level Spell. Negotionable, possibly an errand or quest.

  7. Alchemy Jug. Source: Dungeon Master's Guide. Wondrous item, uncommon. This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

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