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  1. 11 Απρ 2022 · Name Type Subtype HP Move CR XP Alignment Medium Author; Almiraj: Beast: Almiraj: 3: Walk: 0: 10: Unaligned: Small: Tomb of Annihilation: Giant Ant: Beast: Ant, Giant ...

    • Dire Wolf

      Dire Wolf - 5e Beast List - Dungeons and Dragons Wiki

    • Sword Spider

      3 + Canon: true + Challenge Rating: 3 + Creature Name: Sword...

    • Saber-Toothed Tiger

      Skills: Perception +3, Stealth +6 Senses: passive Perception...

    • Giant Spider

      Hit: 7 (1d8+3) piercing damage, and the target must make a...

    • Giant Poisonous Snake

      Giant Poisonous Snake - 5e Beast List - Dungeons and Dragons...

    • Giant Bat

      Open Game Content; This is from the SRD5.It is covered by...

    • Warhorse

      Warhorse - 5e Beast List - Dungeons and Dragons Wiki

    • Giant Scorpion

      Challenge: 3 (700 xp) Proficiency Bonus (PB): +2 Actions....

  2. 24 Οκτ 2021 · A CR 2 creature is 2.25x CR 1 XP; it is beyond deadly. It being 400 instead would put it at deadly, and state it was an appropriate encounter for 4 level 1 PCs. Instead, it is a hard to deadly encounter for 5 level 1 PCs.

  3. CR Name Size Type Align XP Coins Source; CR 0: Awakened plant, shrub: Small: Plant – 10 XP – MM 317: CR 0: Baboon (climb) Small: Beast – 10 XP – MM 318: CR 0: Badger (burrow)

  4. All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by challenge rating (CR)

  5. This tool works by looking at the stats entered for a certain monster and comparing them to the average values in the table for a monster of the same CR, calculating a ratio for each one. The tool then looks at the average stat values for a monster of the CR you want to scale it to and multiplies them by that ratio.

  6. Incomplete CR2 Monsters. These creatures are tagged with an Improving, Reviewing, or Deletion template. Please help work on the problem presented on the template. Back to Main Page → 5e Homebrew → Creatures → Monsters.

  7. Summoning 16 Elk with a 5th level spell slot, all with 3d6+3 damage and a chance to knock the target prone (or Velociraptors if you want pack tactics) is broken. Keep in mind that this will be every turn unless the monsters take the time to stop and kill Elk, in which case they're soaking up attacks that would otherwise be going into your party.

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