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24 Οκτ 2021 · Standard encounters are worth 1 unit of XP. Easy are 1/2 of that, Hard 1.5x that, and Deadly 2x that. Playtesting (or models) tells you where these thresholds lie. A CR 2 creature is 2.25x CR 1 XP; it is beyond deadly.
All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by challenge rating (CR)
19 Μαΐ 2019 · Add together the monsters' XP values; multiply the effective XP for the number of monsters, as shown on the second table in that subsection, but using the multiplier one step lower (1/2 for one monster); and compare that value to the XP thresholds.
Summoning 16 Elk with a 5th level spell slot, all with 3d6+3 damage and a chance to knock the target prone (or Velociraptors if you want pack tactics) is broken. Keep in mind that this will be every turn unless the monsters take the time to stop and kill Elk, in which case they're soaking up attacks that would otherwise be going into your party.
Incomplete CR2 Monsters. These creatures are tagged with an Improving, Reviewing, or Deletion template. Please help work on the problem presented on the template. Back to Main Page → 5e Homebrew → Creatures → Monsters.
Mechanics. A few weeks ago I released my Monster Scaling Tool, a program that can scale a monster's stats up or down to a new CR. However, running mysterious .exe files from the internet isn't a great idea and I didn't like asking people to do that.
They provide you with 1) attack damage for a 2-hit multiattack, 2) an area-of-effect option, and 3) a guideline for what level spells the monster might have. The "1x" in the CR1/2 column means only one attack.