Αποτελέσματα Αναζήτησης
28 Ιαν 2020 · Here’s how it works: at the end of Russia’s turn, any territory that does NOT have at LEAST three Russian units is considered to be poorly defended, and therefore five Bolshevik units raise (the setup guarantees that this happens in at least two territories after Russia’s first turn).
- 1915 Setup Mod
This is a 1915 setup for 1914. Don’t think of it as “1914...
- 1915 Setup Mod
28 Ιουλ 2016 · This is a 1915 setup for 1914. Don’t think of it as “1914 one turn faster”; think of it as “a new way to play 1914.” This setup has undergone some play testing, but it is still being perfected.
19 Δεκ 2017 · 1. Advanced Artillery Tactics: Artillery can now support two units 2. Gas Attack: (Attacker only) Before any combat you will roll one die to see how many defending infantry are ‘disabled’ from the battle (Better explained below) 3. Advanced Railroad System: All land units (except fighters) can move three spaces in its original territories ...
28 Ιουλ 2023 · The true version of Axis and Allies 1914 without any lost models! Also added technologies, great dice rollers, new units such as Armored Trains, Armored Cars and Trucks! I also plan to add more units and house rules to improve your experience
22 Μαΐ 2015 · Axis and Allies 1914. Subscribe. In 1 collection by Fritz. Axis & Allies 1914-2016. 7 items. Description. A version of Axis and Allies 1914 with historically accurate custom models. Rulebook [www.axisandallies.org] Chips: Grey - 1 Unit. Green - 3 Units. Red - 5 Units. --> Our whole Axis & Allies Collection. Popular Discussions View All (2) 8.
24 Ιουν 2020 · - The Battle Board has been scripted to count hits of the Allies and the Central Powers separately. - Allied dice are blue, Central Powers dice are red. - Place dice to represent each participating unit in the corresponding zone on the Battle Board.
Artillery barrage: Artillery units get a first strike ability, similar to submarines' surprise strike ability. Attacking artillery are allowed to fire once before any other attacking units at the beginning of battle. Defensive units do not roll to counter. After the artillery performs its barrage, it attacks like any other unit.