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11 Απρ 2012 · Most games won before round 10; are won in the pacific by Japan. You want to progress quickly as each round goes by, but you also need to be smart about things. Surprisingly some of the more conservative players do DOW with Japan as Japan can quickly make 60-70 ipc a turn.
29 Ιαν 2010 · I tried this strategy against a seasoned Axis and Allies player and to really put it to the test, I told him exactly what I was going to do with Japan from the start. I would hope this would provide the best thought of countering it.
1 Ιουν 2020 · With a KJF strategy the Allies are essentially saying 2v1 is easier than 3v2, and so we'll trade Russia for Japan. Germany can't win a typical 2v1 in this scenario. So that's the Allied gambit. And that's the challenge put on Japan specifically, and the Axis generally.
it somewhat depends on what the USSR does with its Far East troops on turn 1, but generally the best thing for Japan is to attack the allies turn 1, knock out as much allied kit as it can and seize as high value territories / territories which eliminate allied economic bonuses.
in my most recent pacific 1940 game, i played as japan and tried a new strategy that i haven’t seen on the board, and i’d like to hear feedback and suggestions. essentially the strategy revolves around building a naval base on hainan turn one, and transporting troops back and forth. what i really like about this strategy is that it ...
26 Σεπ 2020 · Japan: Could either stage to take Calcutta, Manila, and Sydney to get by splitting your fleet, but it leaves the Home Islands vulnerable to the US, and they might not achieve their objectives if they’re that split.
18 Ιουν 2022 · Here is a general battle plan that I use in KGF games where India looks unachievable: Skip India and push hard toward Moscow with the eventual objective of stacking troops in Kazakh. Send a small force to sweep northern Russia and a main force through China.