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  1. Level 94 remains stationed inside the inner regions of a vast black hole, expanding into the horizon visible if one is located on the terrace in which borders the structure itself from the black hole. A shield of an undetermined force may exist between the border, resulting in the level's longevity regardless of its location.

  2. Level 94 is a vast expanse of dream-like green hills filled with different sorts of objects that a young kid would draw, including a water tower, houses as well as fences around them. The Level also has a Dreamcore vibe.

  3. 6 Νοε 2024 · Level 94, also known as "MOTION", is the 95th level of The Backrooms. Level 94 appears as a large, childlike neighborhood. The landscape appears as large, green rolling hills, with the bottom of the hills being completely flat. The entire level has a bright empty sky, being baby blue during the day and pitch black during the night.

  4. Animations are one of two Entities that inhabit Level 94. They are hostile creatures that have the appearance of stop-motion characters, similar to those made in the 30s to 50s. They appear at night and will search for wanderers in Level 94.

  5. To survive the attack, you have to get to any house before the night starts, close the door, turn off the lights and hide in wardrobe found next to the stairs. After you make your way to the Castle, you have to move all figures to their corresponding podiums (see example in Images to help).

  6. Level 94 is the 95th positive level of the Backrooms. Here, a fabricated realm unfolds, characterized by a perpetual grainy ambiance reminiscent of stop-motion animation. The level is segmented into four distinct parts, each seamlessly interconnected with the next.

  7. Entity 94, also known as the "Tour Guide," is described to be a small, humanoid figure admittedly mimicking a missing 14-year old boy named Rowan Lambert (c. 1981[1] — 1995[2]), presumed dead. It is widely known among many survivors (dubbed "subjects") and Groups as a means of discovering safe environments for future outposts or camps, alongside an entrance to various levels (most commonly ...