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  1. He is dual wielding. The stat block simply didn't complicate this mob, and just gave it a multiattack of three instead of "Miltiattack two with scimitar and/or dagger and/or dagger anged attack and a bonus action of one off-hand dagger attack but you don't add a bonus to that dmg."

  2. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line.

  3. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

  4. The Bandit Captain is a Medium humanoid with a 2 CR. Get all of its traits, stats, and action information here.

  5. Name: Bandit Captain; Size: Medium; Type: humanoid; Subtype: any race; Alignment: Bandit Captain; Bandit Captain 5e stats. Armor class: 15; Hit Points: 65; Hit Dice: 10d8; Hit Points Roll: 10d8+20; Speed: Walk 30 ft. Strength: 15; Dexterity: 16; Constitution: 14; Intelligence: 14; Wisdom: 11; Charisma: 14; Traits

  6. Multiattack: The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers. Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage. Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing ...

  7. Complete description and statblock for Bandit Captain compatible with D&D 5th edition.

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