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  1. 16 Απρ 2020 · A complete template for creating a new Kingdom, Factions, Lords/Hero characters with skills/equipment, Culture, Party Roster, modifying Party locations, and assigning ownership of Settlements.

  2. 1 Οκτ 2024 · In order to clear meta information, go to the Bannerlord config directory for this module (usually located at 'Documents\Mount and Blade II Bannerlord\Configs\BannerlordPlayerSettlement'. There will be folders per campaign session where a player town was created. The folder for the current game session would have to be removed.

  3. A template for adding new Kingdoms and Factions to Mount & Blade: Bannerlord. This repository contains an assortment of configuration files (Build/KingdomTemplate/ModuleData) that will populate the game with a new Culture, two new Kingdoms, four sub-Clans, 11 leaders/heroes, and two party templates. Relevant Files:

  4. We will go through the process of creating your own custom world map module and adding new settlements.

  5. Welcome to the Mount&Blade II: Bannerlord Modding Documentation. To access the API documentation: https://apidoc.bannerlord.com/. To access the “Frequently Asked Questions” section, see F.A.Q. For a quick guide on creating and registering modules, see Modules-Quickguide.

  6. 12 Απρ 2020 · Just an easy to use template for your custom troops (tutorial included). You can add any troops and/or custom trees for your enjoyment!

  7. Choose a project template i.e. blmodfx or blmodsdk. Run dotnet new blmodfx --help to see how to select the feature of the project. Run dotnet new blmodfx --name "Bannerlord.MyModule" along with any other custom options to create a project from the template.

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