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Baphomet appears as a fearsome, 20-foot-tall minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all civilization.
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Legendary actions. Heartcleaver Attack. Charge (Costs 2 Actions). Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. Monsters of the Multiverse. DnD 5e Monsters › Baphomet.
The D&D demon lord Baphomet is based on the entity Baphomet, whom the Knights Templar were later accused of worshiping and later adopted in Western occultism. His appearance is similarly based on the goat-like figure depicted by occultist Eliphas Lévi .
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.
From Mordenkainen's Tome of Foes, page 143. Baphomet. Huge fiend (demon), chaotic evil. Armor Class: 22 (natural armor) Hit Points: 275 (19d12 + 152) Speed: 40 ft. STR. 30 (+10) DEX.
Return to Index Baphomet Large outsider (chaotic demon evil extraplanar), CE-----Armor Class: 22 Hit Points: 555 (30d10+360 plus 30) Speed: 50 ft. Initiative: 13 STR: 38 (14) DEX: 26 (8) CON: 35 (12) INT: 26 (8) WIS: 26 (8) CHA: 27 (8) Saves: STR: 21 DEX: 8 CON: 19 INT: 15 WIS: 15 CHA: 15 Skills: 7 + ability mod for (Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Intimidate ...