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Baphomet appears as a fearsome, 20-foot-tall minotaur with six iron horns. A fiendish light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all civilization.
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Legendary actions. Heartcleaver Attack. Charge (Costs 2 Actions). Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts.
My players are a party of 6, lvl 14 and very well equipped (we run a power game and scale monsters to keep up). I found the version on the MTF to be little underwhelming for my tastes, looked up a lot of stuff online, some of which found its way to this stat block.
Baphomet (pronounced: /bɑːˈfoʊmɛt/ ba-FOM-et[11] listen or: /ˈbɑːfʌmɛt/ BAF-u-met[11] listen or: /ˈbɑːfoʊmɛt/ BAF-oh-met[12]) was a demon lord who ruled a layer of the Abyss called the Endless Maze.
Baphomet rewards his most faithful cultists with transformation into demonic stalkers. Such a giant grows an elaborate crown of six horns, and Baphomet gives the stone giant a magic glaive and the ability to call up horns of stone from the earth.
Senses: truesight 120 ft., passive Perception 24. Languages: all, telepathy 120 ft. Challenge Rating: 23 (50,000 XP) Charge. If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 (3d10) piercing damage.