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  1. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window.

  2. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window.

  3. Beholder Zombie Watcher. A beholder zombie floats near the 20-foot-high ceiling of this chamber, out of melee range. Painted in white around its central eye is a circle with ten equidistant spokes radiating

  4. The zombie uses a random magical eye ray, choosing a target that it can see within 60 feet of it. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute.

  5. Beholder Zombie. [ Zombi tyrannoeil ] Large undead, neutral evil. Armor Class 15 (natural armor) Hit Points 93 (11d10 + 33) Speed 0 ft., fly 20 ft. (hover) STR. 10 (+0) DEX.

  6. At long last, it's finally finished: an absolute load of beholders for you and your game. Let me know if you'd got a favorite monster you'd like to see get this treatment.

  7. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves.

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