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  1. 6 Νοε 2023 · Banshees can move through solid matter and other creatures as though they are difficult terrain, taking 1d10 force damage if they end their turn inside an object. Actions. Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage.

  2. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.

  3. Our Class Guides are the baseline for your character choices. We give you the breakdowns of what this class can do as a whole, as well as what we feel are the standout features. A big part of our guides is the expert opinions of people who actually play the game.

  4. In the banshees' case, they are two CR 4 monsters, so the encounter's difficulty budget is 1,100 XP (experience for one banshee) x 2 (number of banshees) x 1.5 (experience multiplier for facing 2 monsters) = 3,300 XP.

  5. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object. Actions. Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage.

  6. 13 Απρ 2015 · The updated version of the Citadel Character sheet's first page, now available as a form-fillable PDF. This iteration of the sheet does not do any auto calculating and may be missing fields, feedback is more than welcome. Page two is on it's way!

  7. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage. Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.

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