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We define revenues as the amount the industry generates in consumer spending on games: physical and digital full-game copies, in-game spending, and subscription services like PlayStation Plus and Xbox Game Pass. Mobile revenues include paid downloads and in-game spending on all stores, including third-party stores, and from direct downloads.
25 Οκτ 2020 · Digitalization of distribution has led to the creation of a broad range of digital business models in the video game industry among them freemium, subscription, advertisement,...
Explore McKinsey’s most popular, innovative insights from a year of tremendous change—2020’s top articles and reports, charts, images, podcasts, webinars, newsletters, and more.
19 Οκτ 2020 · Looking at a wide variety of video games-including mobile games, indie games, art games, and games that have been traditionally neglected by academia-Anable expands our understanding of the...
25 Ιουν 2020 · Looking for high-level insights from Newzoo's 2020 Global Games Market Report? Download this light version for a taster of our trends, data & forecasts.
1 Ιαν 2020 · PDF | On Jan 1, 2020, Francis Mbah Takwi published Business Management and Innovation: A Critical Analysis of Small Business Success | Find, read and cite all the research you need on...
1 Ιουλ 2021 · Download the following free report for high-level takeaways from our 2021 Games Market Reports and Forecasts, including a detailed breakdown of the market in terms of revenue and gamer forecasts per segment.