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  1. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp.

  2. : Calculates the modifier to the monster's attack roll for a strength-based attack. : Calculates the damage roll for a dexterity-based attack with damage dice 2d8. : Calculates the save DC vs the monster's wisdom. : Adds a modifier to the given values.

  3. A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed. Environment: Forest Grassland

  4. Multiattack: The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. Pike : Melee Weapon Attack : +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

  5. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 3d6 piercing damage.

  6. The Centaur is a Large monstrosity with a 2 CR. Get all of its traits, stats, and action information here.

  7. 5e.tools › bestiary › centaur-mmCentaur - 5etools

    If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.