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  1. 1 Ιαν 2017 · This paper proposes an innovation thought based on the individualized teaching and classified cultivation to solve the problems which exist in the basic computer courses teaching.

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  2. Simulation is an experiential instructional method that teachers create to imitate or replicate actual events, problems, procedures, or skills to achieve the desired instructional results. Students experience the situation and apply learned skills

  3. 5 Νοε 2009 · This study combined computer simulation and predict-observe-explain as a new strategy known as Computer Simulation Supported Predict-Observe-Explain (CSSPOE) to explore other ways to...

  4. 1 Ιαν 2012 · By reviewing computer simulations from the vantage of research on perception and spatial learning, Lindgren and Schwartz (2009) introduced four learning effects to clarify aspects of simulation design: picture superiority, noticing, structuring, and tuning.

  5. 4 Μαρ 2020 · Simulation-based education (SE) refers to the use of simulation software, tools, and serious games to enrich the teaching and learning processes. Advances in both computer hardware and software allow for employing innovative methodologies that make use of SE tools to enhance the learning experience.

  6. Incorporating computer simulations into the classroom has been shown to improve students' learning outcomes and provide educators with valuable tools to promote scientific inquiry among students.

  7. 29 Ιουλ 2022 · Simulations give students room to test out their knowledge and make leadership decisions through the lens of real-life situations—all in the safety of the classroom. I find they can work well in any learning environment, including remote and hybrid classes.

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