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  1. 18 Νοε 2013 · This article analyzes how mobile gaming has taken shape within the context of Korea’s particular online gaming culture. It explores some of the sociocultural factors contributing to the growth of mobile gaming on smartphone platforms in Korea.

  2. This article examines a South Korean cultural chronotope from the perspective of Korea’s world-renowned digital gaming culture, including its professional electronic sports (e-sports) scene and the experiences of amateur gamers in online gaming cafés (PC bang).

  3. 30 Ιουλ 2016 · Florence Chee provides an example of one of the ways in which mass play culture manifests in Korean online gaming socialities in her discussion of wang-tta—roughly “social outcasts”—documenting how young Korean boys especially avoid becoming wang-tta through playing online games with their peers.

  4. 30 Ιουλ 2016 · By looking to the recent past of PC-based online gaming, we can better understand the social and cultural impact that mobile games are having in contemporary Korea.

  5. 1 Ιαν 2007 · more than 35% of total population of South Korea plays video games actively which is much more than in other countries. Internet cafés, called PC baangs represent important places in social...

  6. 18 Οκτ 2013 · The objective of this study is to organise the range and the content of a cultural studies of games, to find the cultural meanings of game playing in a transnational setting, and to analyse the example of Chinese gamers who enjoy Korean online games.

  7. 29 Μαρ 2018 · Jason Lai meets a new generation of video gamers in South Korea – from amateurs in cafes to a celebrity player worth millions of dollars.

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