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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Minotaur - A minotaur’s roar is a savage battle cry that most civilized creatures fear. Born int...
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs were first created by the Lady of Pain to patrol the magical mazes that she uses to trap her foes.
Charge: If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.
The Warrior has the statistics of a Guard (MM pg. 347) except that its type is construct and it has immunity to lightning damage. The warrior will obey a single command of the creature that planted it, following that command to the best of its ability until dead.
Cost Speed Carrying Capacity Camel 50gp 50ft. 480 lb Donkey or Mule 8gp 40ft. 420 lb Elephant 200gp 40ft. 1320 lb Horse, draft 50gp 40ft. 540 lb Horse, riding 75gp 60ft. 480 lb Mastiff 25gp 40ft. 195 lb Pony 30gp 40ft. 225 lb
A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death.
Their fur stained with the blood of fallen foes, minotaurs are massive, bull-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.