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  1. 16 Μαΐ 2019 · Armor Class: 4 Move: 18/30 Hit Dice: 2 % in Lair: 30% Treasure Type: F & A (from Blackmoor supplement chart) Damage/Attack: 2-12, or by weapon type / 1 attack per round. First introduced in the Blackmoor (1975) supplement, it’s clear from the beginning the Sahuagin are going to be a big creature in D&D. The description is easily the longest ...

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  2. 3 Μαΐ 2019 · Sahuagin are foes best faced at low-to-mid levels. Unlike hobgoblins, whose high Armor Class and potent Martial Advantage make them superior minions even against high-level adventurers, sahuagin lack the staying power to seriously challenge high-level characters, even in significant numbers.

  3. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties. The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms.

  4. So let’s jump in to the water and take a look at what makes the Sahuagin one of the most feared and evil underwater creatures in all of D&D. OD&D - Sahuagin (Devil-Men of the Deep) No. Appearing: 10-60 Armor Class: 4 Move: 18/30 Hit Dice: 2 % in Lair: 30% Treasure Type: F & A (from Blackmoor supplement chart)

  5. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

  6. 5e.tools › bestiary › sahuagin-mmSahuagin - 5etools

    Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.

  7. early game before lord knight: focus on atk speed and damage. vit knight: try to farm 3 big foot cards, hp cards for armor, pen. or final dmg. for accessories and pen or marduk card for headgear. This build will put emphasis on your self-ignite which will synergize with your HP as a vit knight.

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