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So let’s jump in to the water and take a look at what makes the Sahuagin one of the most feared and evil underwater creatures in all of D&D. OD&D - Sahuagin (Devil-Men of the Deep) No. Appearing: 10-60 Armor Class: 4 Move: 18/30 Hit Dice: 2 % in Lair: 30% Treasure Type: F & A (from Blackmoor supplement chart)
Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Sahuagin - Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a con... Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
vit knight: try to farm 3 big foot cards, hp cards for armor, pen. or final dmg. for accessories and pen or marduk card for headgear. This build will put emphasis on your self-ignite which will synergize with your HP as a vit knight.
Sahuagin are foes best faced at low-to-mid levels. Unlike hobgoblins, whose high Armor Class and potent Martial Advantage make them superior minions even against high-level adventurers, sahuagin lack the staying power to seriously challenge high-level characters, even in significant numbers.
Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.
A glowing tendril protruding from its head a sightless sahuagin causes all sighted creatures within 10 feet to have disadvantage on melee attack rolls against the sahuagin mutant. Primordial : The sahuagin mutant’s size increases to Large and its Armor Class also increases to 15.