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  1. 19 Ιουν 2017 · THREEJS: Matrix from Z-Up Coordinate System to Y-Up Coordinate System. This method just change the object or mesh y and z vertices but if I rotate it around y axis it rotates around the traditional y axis.

  2. Sure, you can make up your own coordinate system, as you always can, but set your transform matrices to the identity, or anything that only has scaling and translation, and your Z axis will be perpendicular to the screen and your Y axis will be vertical.

  3. 3 ημέρες πριν · This mode lets us define an axis (X, Y, Z) and a rotation angle (W) around that axis. If we define the rotation using interactive rotations (with the rotation gizmo), the values of X, Y and Z will not exceed 1.0 in absolute value, and W will be comprised between 0 and 180 degrees.

  4. Explore math with our beautiful, free online graphing calculator. Graph functions, plot points, visualize algebraic equations, add sliders, animate graphs, and more.

  5. The most common choices for axis or rotation are the coordinates axes, that is, the x-axis, the y-axis, or the z-axis. Sometimes, however, it’s convenient to be able to use a different line as the axis.

  6. Note that a negative value for near puts the near clipping plane on the positive z-axis, which is behind the viewer. An orthographic projection can be set up in OpenGL using the glOrtho method, which is has the following form: glOrtho( xmin, xmax, ymin, ymax, near, far );

  7. 20 Σεπ 2013 · Axes XYZ. Looking at the Wings 3D workspace, you can see the red, blue, and green lines that represent the X,Y, and Z axes. In Wings 3D, Y is up and down, X is side to side, and Z is front to back. These three axes are commonly used to define the active axis for moving, scaling, or rotating a model.

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