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22 Ιαν 2023 · The Demilich steals the very life force from its enemies, imposing a DC 19 Constitution saving throw on three enemies it can see. Any creature that fails takes 21 (6d6) necrotic damage, and the Demilich regains hit points equal to the total damage dealt to all targets.
The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets.
CHA. 20 (+5) Saving Throws Con +6, Int +11, Wis +9, Cha +11. Damage Resistances bludgeoning, piercing, and slashing from magic weapons. Damage Immunities necrotic, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks.
Life Drain. The demilich targets up to three creatures that it can see within 10 feet of it. Each target must succeed on a DC 19 Constitution saving throw or take 21 (6d6) necrotic damage, and the demilich regains hit points equal to the total damage dealt to all targets. Legendary Actions.
The demi-lich targets one creature it can see within 60 feet of it. If the target can see the demi-lich, it must succeed on a DC 19 Wisdom saving throw or become frightened until the end of the demi-lich’s next turn.
DEMILICH – 5e stats. Tiny undead, neutral evil. Avoidance. If the demilich is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Legendary Resistance (3/Day).
Traits. Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.