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  1. Matt has homebrewed disintegrate so it does half damage on saving, he believes that using such a high-level spell just for it to do nothing is unfair and makes the spell too much of a risk to take into battle.

  2. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

  3. 20 Ιουν 2021 · When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

  4. I might be misreading the spell, but I'm pretty sure that - unlike, for example, Lightning Bolt - there is no "half damage on a successful save" for disintegrate. It either does 10d6+40, or nothing.

  5. 30 Σεπ 2018 · The disintegrate spell description says: A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

  6. A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.

  7. 23 Ιουν 2022 · A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage . If this damage reduces the target to 0 hit points, it is disintegrated.

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