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Arms of Hadar Level 1 Conjuration (Warlock) Casting Time: Action Range: Self Components: V, S Duration: Instantaneous Invoking Hadar, you cause tendrils to erupt from yourself. Each creature.
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Casting Time: 1 action Range: Self (10-foot radius) Components: V, S Duration: Instantaneous. You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw.
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Arms of Hadar is one of the Spells in D&D 2024. Learn about Arms of Hadar cast time, range, duration, and more on Roll20.
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn.
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn.
15 Σεπ 2024 · Arms of Hadar is a 1st-level conjuration spell exclusive to Warlocks in D&D 5e. When cast, it unleashes writhing tendrils of dark energy in a 10-foot radius around you, forcing all nearby creatures to make a Strength saving throw.