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19 Μαρ 2019 · Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Knight - Brave. The knight has advantage on saving throws against being [condition]frightened[/condition].
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight.
The Knight is a Medium humanoid with a 3 CR. Get all of its traits, stats, and action information here.
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight’s alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners .
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Medium humanoid (any race), any alignment. Brave: The knight has advantage on saving throws against being frightened. Multiattack: The knight makes two melee attacks. Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight.