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  1. 22 Ιαν 2023 · CR ¼ is where most 1st-level druids (apart from the CotM) will pick their first wild shape form from, at least for combat. Velociraptor Multiattack on a low-CR creature is pretty spectacular, and pack tactics are great if you’re not the only melee fighter in your party.

  2. wildshape.github.ioWildShape.io

    Click on the cards below to access an HTML stat block for a chosen wildshape. Cards are ordered by CR, and the level at which they are accessible is shown for moon druids and other druids, respectively. You can filter by the search bar.

  3. 4 Μαρ 2024 · Everyone but Moon Druids will use this CR from levels 4 through 7, while Circle of the Moon Druids will skip this CR and go straight to CR 1. By level 4 you also have access to forms with swim speeds, so Land Druids can use great options like the Crocodile.

  4. 18 Οκτ 2019 · Wolf (CR 1/4). Pack Tactics and the ability to knock a target prone with its Bite make the wolf a solid choice for a land-based combat form. Unfortunately, it's hit points are quite low, but its AC of 13 can help make up for its squishiness. Challenge Rating 1

  5. 3 Μαΐ 2023 · At level 4, you get your first improvement to your Wild Shape ability. You can now turn into beasts with a maximum CR of 1/2. Additionally, you can now turn into creatures with a swim speed.

  6. D&D 5e Wild Shape Spell Cards! Features: • Beast CR ¼ through 6. • Physical Stats. • Traits. • HP, Speed. • Fillable Line for Modified AC. • Fillable Line for Proficiency Bonus. • Fillable Line for Attack Bonus.

  7. Swimming CR 1/2 beasts the Giant Sea Eel (water breathing), Reef shark (pack tactics, water breathing) & Sea Lion (multi-attack 3, walks, pushes), easily edging out, the Crocodile (grapple, walks) & Giant sea horse (charge, water breathing), the other decent options, situationally.

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