Αποτελέσματα Αναζήτησης
The dybbuk gains 20 temporary hit points. While possessing the corpse, the dybbuk adopts the corpse's size and can't use Incorporeal Movement. Its game statistics otherwise remain the same. The possession lasts until the temporary hit points are lost or the dybbuk ends it as a bonus action.
While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened. It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.
Skills Deception +6, Intimidation +4, Perception +4 Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical ...
Learn about the dybbuk, a type of demon that can possess and animate dead bodies. Discover its origin, abilities, behavior, and impact on the ecology of different planes.
The dybbuk adopts the statistics of the creature it is possessing but gains none of its extraordinary, supernatural, or spell-like abilities, nor can it use any of the possessed creature's Intelligence-, Wisdom-, or Charisma-based skills.
The dybbuk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical effects.
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