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We're currently testing a way for the editor to export to the mod folders instead of the base game. It will probably come with a patch in the future once our tools programmers have finished it. For now the workaround is moving the created data from the game to the mod.
Create your own custom Europa Universalis IV map. Color an editable map, fill in the legend, and download it for free to use in your project.
28 Φεβ 2020 · The folders there are named after the steam id of the mod. You can find that in the URL of the workshop page of the mod. You can also search the .mod files in Documents\Paradox Interactive\Europa Universalis IV\mod with a text search tool to find which mod name has which number.
You could write a short wiki article which describes what it can do and put ""[Category:Modding]]" at the end and link it in https://eu4.paradoxwikis.com/Template:Modding_navbox. A few screenshots might also be helpful.
23 Μαΐ 2024 · Map modding. This article is timeless and should be accurate for any version of the game. The map relies on different image and text files to generate different effects and properties of the map. For a guide on working with the images that make up the map, visit the Map Modding Quick Reference.
With the new launcher the mods are in the folder "steamapps\workshop\content\236850". Per default it is in "C:\Program Files\Steam" or "C:\Program Files (x86)\Steam" under windows. Under Linux it is in ~/.steam/steam/ or ~/.local/share/Steam.
After unzipping the zipped file you should have 2 files in that folder, a mod name folder and a mod name.mod file, if you don't then something went wrong. Open the launcher, navigate to the playsets tab and add the mod to whatever playset you're gonna use. true.