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  1. Create your own custom Europa Universalis IV map. Color an editable map, fill in the legend, and download it for free to use in your project.

  2. I advise to not use this tool on your actual mod files, but to create a separate copy in case something goes wrong. A simple but very effective failsafe. You can download it from here. https://github.com/CzerstfyChlep/Eu4-Mod-Editing-Tool.

  3. map_editor. However we recommend starting the game straight into the editor, since this leads to less issues as less unused game components are loaded. If running via Steam, start the game with -mapeditor as launch option. Otherwise, create a shortcut to the .exe with -mapeditor added in the target.

  4. e981fcb. Compare. 1.3.6 Latest. -Added a more lenient filter while searching values. -Added an ability to "paint" selection. Move your mouse while holding right click to see how it works. -Fixed a crash in lookup selection. -Fixed a bug where regions with no areas weren't read. Assets 3.

  5. 18 Οκτ 2024 · EU4 Mod Editing Tool is a windows program written in C#, that helps with editing provinces, countries, trade nodes and more. It is created and maintained by CzerstfyChlep.

  6. Click on "All installed mods" in the launcher and then on "MOD TOOLS", select your mod, select "Upload to" "Steam Workshop" and then click on "UPLOAD MOD"

  7. If you don't see the map in the middle, just click on it, it's a bug with refreshing. You can use WSAD to move on the map. You can use LMP to select one province and RMB to select many provinces. Editing province info while having many provinces selected will result in changes being applied to all of them.

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