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This project aims to simulate the evolution of a population of creatures, with customizable restraints. Each creature is represented by a circle, while each unit of food is represented by a tiny circle. The goal of the creatures is to eat as much food as possible before the time runs out.
- Evolution Sandbox
Simulation of agents with intelligent autonomous behaviours...
- Evolution Sandbox
The Life Engine is a virtual ecosystem that allows organisms to reproduce, compete, and evolve. Each organism is made up of different colored cells. Hover over each color to learn what it does.
Simulation of agents with intelligent autonomous behaviours in a physical world, allowing survival of only the fittest. Read the next few cards to understand some of the mechanics and reach a conclusion.
The Life Engine is a virtual ecosystem that allows organisms to grow, spread, and compete. Each organism is made up by a structure of cells, which provide different benefits based on their color. Cell Types. Hover over each color to learn what it does.
The Gazebo simulator modified for purposes of Revolve framework. Gazebo simulates multiple robots in a 3D environment, with extensive dynamic interaction between objects.
🧬 The project provides an easy way to simulate evolution through natural selection and genetic mutations. 🧠 The creatures use complex neural network brains with many different modules giving them information about the environment.
Use the two top buttons to spawn creatures with random traits. Use the input boxes in the custom creature menu to create a creature and then press spawn to place it on a random position on the screen. Kill all creatures does what it sounds like.