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False Life grants you temporary hit points to avoid death for a limited time. Learn the spell description, casting time, components, and mythic version of this spell.
- PF2 SRD
False Life Spell 2. Necromancy. Traditions arcane, occult....
- PF2 SRD
You create a reservoir of vitality from necromantic energy, gaining 10 temporary Hit Points.
False Life is a necromancy spell that grants temporary hit points to avoid death. Learn about the spell's source, casting, effects, and mythic and greater versions.
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 + 1 per caster level (maximum +10).
False Life is a 2nd-level spell that grants temporary hit points to the caster for one hour or until discharged. It is a personal and touch spell that requires a drop of blood as a material component.
False Life Spell 2. Necromancy. Traditions arcane, occult. Cast [two-actions] somatic, verbal; Duration 8 hours. You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier. Heightened (+1) The temporary Hit Points increase by 3. Section 15: Copyright Notice
17 Ιαν 2022 · False Life is a 2 from the Necromancy school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. False Life Information. Level: 2. School: Necromancy. Spell Details: Target: Personal. Duration: 1 hour/level. Saving Throw: --