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26 Αυγ 2008 · This walkthrough will guide you step by step through Final Fantasy IV. The game includes optional sidequests which are described at the most convenient point to complete them.
- Final Fantasy Iv/Cave of Monsters
The first thing to do when you enter the cave is to have...
- Characters
This is the list of characters within the game containing a...
- Tower of Babil
Inside the tower head straight through and immediately head...
- Mt. Ordeals
Now that you have Tellah back, your party has two Black...
- Watery Pass & Antlion
Head back down the waterfall and walk around to the west....
- Beginning to Kaipo
There are a few hidden items scattered around town. Check...
- Sealed Cave
Enemies Sealed Cave Number Name HP Weakness Resist Absorb...
- Lunar Subterranean
The easiest way to beat these are to start off by having...
- Final Fantasy Iv/Cave of Monsters
15 Σεπ 2021 · Welcome to our amazing Final Fantasy IV guide! Only first/easiest appearance of Monsters will be listed in the guide; repeats might be mentioned but only for rare encounters. The following achievements are missable:
4 Φεβ 2022 · It includes a full walkthrough, item lists, magic lists, and a bestiary... complete with maps and images. If there's anything I missed or got wrong, please let me know. Also, just a WARNING, this...
The final door along the top of the room leads to two treasure chests, one containing a Kotetsu and the other containing the Ninja hood. From here, head down to the next door. Go up and grab the Ether1 from the chest, then head through the door to the lower left.
5 Σεπ 2021 · Final Fantasy IV Walkthrough - Where to go, missable bestiary entries and chests, step-by-step guide. Here's a quick step-by-step guide to getting through the Pixel Remaster version of...
27 Ιουλ 2020 · This guide was written to help guide you through the game and provide you with a wealth of information about it. Whether you are looking for direction in the vast world you'll explore or...
18 Οκτ 2024 · drop his DFP by 12. - Use the Thunder Rod during battle to cast Thunder with a power of 4x16. ((ATPm/2)*ATP)/2) + rnd(0,ATP) - (ATPm/2) * enemy DFP. - So, if he has an ATP of 7x70, the damage comes...