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  1. WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:

  2. Contact points should be added through the Aircraft Editor, and only tweaked if required through the flight_model.cfg file. This section has the following parameters: The pitch when at rest on the ground, in degrees, where a positive value is "up" and a negative value is "down".

  3. 5 Δεκ 2022 · In the above the first 3 contact points are Class 1 = wheels. Class 2 contact points are what you want as they stipulate the external points on the airplane model. For example contact points 3 and 4 look like the wing tips.

  4. 7 Σεπ 2017 · The lower the float points, the higher the model floats in the water. You'll need to experiment, but that's the basics and save a backup copy of the original aircraft.cfg before you start! Reactions: potkoorok

  5. 24 Ιουλ 2018 · Hi Arno, Im here for ask/show about two things. 1. Contact points With latest release of MCX, when im mark for see the aircraft.cfg contact points im get...

  6. 29 Ιουλ 2018 · Here are the contact points for the nose gear and I'll indicate the one that needs changing: [contact_points] max_number_of_points = 21.

  7. 9 Μαρ 2003 · The contact points are used to adjust the aircraft relative to CoG.Contact points 2 and 3 are typically the main gear, but this is not likely the problem. This parameter defines the length and distances of the main gear relative to CoG.Your problem as stated seems more rleated to static_cg_height (above the ground).

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