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  1. Contact points should be added through the Aircraft Editor, and only tweaked if required through the flight_model.cfg file. This section has the following parameters: point.N. The point parameter for a contact point requires a list of 17 values, as shown in the following example:

  2. WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:

  3. 19 Απρ 2005 · Basic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory. They appear as- [contact_points] Underneath this heading is typically 3 lines of information which defines the wheels.

  4. 5 Δεκ 2022 · Look in the aircraft.cfg of any stock FSX airplane and you will see the contact points section. For example: //0 Class. //1 Longitudinal Position (feet) //2 Lateral Position (feet)

  5. 9 Μαρ 2003 · The contact points are used to adjust the aircraft relative to CoG.Contact points 2 and 3 are typically the main gear, but this is not likely the problem. This parameter defines the length and distances of the main gear relative to CoG.Your problem as stated seems more rleated to static_cg_height (above the ground).

  6. 7 Σεπ 2017 · You need the float points, all of which will start with a 4 as the first entry, the following from the stock Grumman Goose:–

  7. For each contact point, pick a vertex at the correct position (bottom of each wheel) and note its position at keyframe 100. That gives the correct coordinates for that contact point. Also note the Z height at keyframe 200 (fully compressed) and you can calculate the maximum travel of the gear:–.

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