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WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:
19 Απρ 2005 · Basic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory. They appear as- [contact_points] Underneath this heading is typically 3 lines of information which defines the wheels.
5 Δεκ 2022 · In the above the first 3 contact points are Class 1 = wheels. Class 2 contact points are what you want as they stipulate the external points on the airplane model. For example contact points 3 and 4 look like the wing tips.
9 Μαρ 2003 · The contact points are used to adjust the aircraft relative to CoG.Contact points 2 and 3 are typically the main gear, but this is not likely the problem. This parameter defines the length and distances of the main gear relative to CoG.Your problem as stated seems more rleated to static_cg_height (above the ground).
FSX MD-11 Contact Points Fix. An update for the contact points on the payware Overland McDonnell Douglas MD11 model. Solves the floating problem with the main landing gear and puts the center wheel in line with the main gear. Also solves the sloping forward problem and sits the aircraft in the correct position. By Lee Marrow.
23 Απρ 2010 · Hi, I'm Ok at this, setting lights, contact points, load stations etc, but find it a slow and tedious process, continually reloading the aircraft to check every change till you get it right. Is there a programme available , which you can load the aircraft into, then be able to see, and accurately...
Contact Points - FSDeveloper Wiki. Contact points for undercarriage are described in some detail in the FSX (and P3D) SDK but what is missing are some illustrations to explain how undercarriage contact points work. This is Milton Shupe's XA-38 Grizzly with the gear fully extended (keyframe 100):–.