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  1. 5 Δεκ 2022 · In the above the first 3 contact points are Class 1 = wheels. Class 2 contact points are what you want as they stipulate the external points on the airplane model. For example contact points 3 and 4 look like the wing tips.

  2. 3 Δεκ 2002 · I want to share a method I use to visualize the contact points on an a/c. I added a fx light to the [LIGHTS] section of my aircraft.cfg using the coordinates for the contact point or wing apex point relative to the reference datum.Like thislight.7=3, -0.672, 0.00, 2.24, fx_navwhi // wing apex lon...

  3. Contact points should be added through the Aircraft Editor, and only tweaked if required through the flight_model.cfg file. This section has the following parameters: The pitch when at rest on the ground, in degrees, where a positive value is "up" and a negative value is "down".

  4. 18 Νοε 2014 · The solution: Use the presentation mode hotkey switch BEFORE launching FSX: Windows-key + P. Hold down Windows while pressing P until you have "Computer only" selected. (For those that have only 2 monitors you can also chose "Projector only" if you want FSX on the other one, but let's avoid confusion for now.) Wait for your monitors to switch.

  5. 7 Σεπ 2017 · The lower the float points, the higher the model floats in the water. You'll need to experiment, but that's the basics and save a backup copy of the original aircraft.cfg before you start! Reactions: potkoorok

  6. 26 Δεκ 2010 · Is there an easy way to edit the contact points, a utility maybe? Editing them manually seems impossible. Thanks for any help

  7. WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:

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