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  1. 9 Μαρ 2003 · The contact points are used to adjust the aircraft relative to CoG.Contact points 2 and 3 are typically the main gear, but this is not likely the problem. This parameter defines the length and distances of the main gear relative to CoG.Your problem as stated seems more rleated to static_cg_height (above the ground).

  2. 5 Δεκ 2022 · Look in the aircraft.cfg of any stock FSX airplane and you will see the contact points section. For example: //0 Class. //1 Longitudinal Position (feet) //2 Lateral Position (feet)

  3. The simulation will check through the list of contact points and find the first spring reaction contact point - either a wheel, skid, or a ski - which is located in front of the center of gravity of the empty aircraft. This contact point will initially be considered as main front landing gear.

  4. WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:

  5. 28 Φεβ 2021 · You can put '//' in front of lines of the (contact points) section (Sim will ignore anything after '//') and then copy the new contact point then paste to aircraft cfg - then do a SAVE and you are done.

  6. 18 Νοε 2014 · The solution: Use the presentation mode hotkey switch BEFORE launching FSX: Windows-key + P. Hold down Windows while pressing P until you have "Computer only" selected. (For those that have only 2 monitors you can also chose "Projector only" if you want FSX on the other one, but let's avoid confusion for now.) Wait for your monitors to switch.

  7. An update for the contact points on the payware Overland McDonnell Douglas MD11 model. Solves the floating problem with the main landing gear and puts the center wheel in line with the main gear. Also solves the sloping forward problem and sits the aircraft in the correct position. By Lee Marrow.

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