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  1. 19 Απρ 2005 · Basic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory. They appear as- [contact_points] Underneath this heading is typically 3 lines of information which defines the wheels.

  2. 23 Απρ 2010 · Many aircraft developers have 'cheated' and left the reference_datum_point at the model center... but it's not a guarantee and one should be very, very careful to ensure that they are referencing their lights and contact points based off the reference_datum_point... not CoG.

  3. 28 Φεβ 2021 · You can put '//' in front of lines of the (contact points) section (Sim will ignore anything after '//') and then copy the new contact point then paste to aircraft cfg - then do a SAVE and you are done.

  4. 7 Δεκ 2015 · Enabling that "Show CFG Points" button will show all those CFG points (exits, contact points, engine etc etc). MCX will also have an integration aircraft.cfg Editor whichs allows you to edit the aircraft.cfg and get visual feedback directly on the 3D view.

  5. 14 Απρ 2005 · First, have you had a look at the Contact Points section of the Aircraft Container SDK?There's also a utility called Aircraft Container Manager (ACM) which eases much of the pain, and actually helps you understand the relationships.

  6. WHEELS AND CONTACT POINTS. This page details how to setup and configure the contact and friction models for your aircraft in Microsoft Flight Simulator. These values can all be set in the Aircraft Editor from the Contact Points section of the Flight Model tab:

  7. An update for the contact points on the payware Overland McDonnell Douglas MD11 model. Solves the floating problem with the main landing gear and puts the center wheel in line with the main gear. Also solves the sloping forward problem and sits the aircraft in the correct position. By Lee Marrow.

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