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  1. The simulation will check through the list of contact points and find the first spring reaction contact point - either a wheel, skid, or a ski - which is located in front of the center of gravity of the empty aircraft. This contact point will initially be considered as main front landing gear.

  2. 5 Δεκ 2022 · In the above the first 3 contact points are Class 1 = wheels. Class 2 contact points are what you want as they stipulate the external points on the airplane model. For example contact points 3 and 4 look like the wing tips.

  3. When adding contact points, you should set up the wheels first and for those you'll need to set up all - or most - of the following parameters: Type - Sets the type of contact point. Pos - The position of the contact point/wheel relative to the center point of the aircraft.

  4. 19 Απρ 2005 · Basic info: The contact points are located in the aircraft.cfg file that is located in the main aircraft folder of each aircraft in the flight sim directory. They appear as- [contact_points] Underneath this heading is typically 3 lines of information which defines the wheels.

  5. 9 Μαρ 2003 · The contact points are used to adjust the aircraft relative to CoG.Contact points 2 and 3 are typically the main gear, but this is not likely the problem. This parameter defines the length and distances of the main gear relative to CoG.Your problem as stated seems more rleated to static_cg_height (above the ground).

  6. 7 Σεπ 2017 · The lower the float points, the higher the model floats in the water. You'll need to experiment, but that's the basics and save a backup copy of the original aircraft.cfg before you start! Reactions: potkoorok

  7. 28 Φεβ 2021 · What I am trying to do is to tweak contact points for Eric Cantu's B732 to make it sit on the ground a bit more leveled instead of dipping forward. Is there a way to "compress" the main gear a bit more?

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