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Create simple game prototypes using straightforward Rust code without needing to learning difficult game engine concepts! It works on macOS, Linux, and Windows. Rusty Engine is a simplification wrapper over Bevy, which I encourage you to use directly for more serious game engine needs.
- Welcome to Rusty Engine
Rusty Engine is a simplification wrapper over Bevy, which I...
- Quick Start Example
game.add_logic(game_logic); // Run the game, with an initial...
- 1 Configuration
Create a new Rust project; Do cargo add rusty_engine to add...
- 2 Asset Pack
OR, download a zip file or tarball of the rusty_engine...
- 3 Engine Initialization
Use your Game instance to set up your game and register...
- 4 Game State
Game State. You will need somewhere to store data for your...
- 5 Game Logic Function
Game Logic Function. A game is divided up into frames.A...
- 6 Sprite
Sprite. A sprite in Rusty Engine is a 2D image, how it is...
- Welcome to Rusty Engine
Learn the basics of how to use Bevy by following a quick tutorial. If you like learning by examples, you should probably start here. Migration Guides. Every Bevy update brings new functionality and improvements. Follow these guides to migrate your project to the latest Bevy has to offer! Bevy Rust API Docs.
Fyrox - a modern Rust game engine. A feature-rich, production-ready, general purpose 2D/3D game engine written in Rust with a scene editor. Formerly known as rg3d. Learning materials. Read the official Fyrox book here. It contains comprehensive information about many aspects of the engine, starting by "how to build" and ending by various tutorials.
Starting building fun or personal utitlities is a good way to learn Rust, at least it has been for me. Here are some practices that seem to be working for me: Don't get too dogmatic about using shared references and lifetimes for everything possible. When you get stuck, clone things (i.e., strings), or wrap them into an Arc<> and clone those.
This is my second time ever attempting to make a skin and I'm pretty proud of it. I was curious if anyone could explain/show me how to make everything glow except for the background. Ex - the stars, rocket/flame, spaceman, & moon.
Write your game completely in Rust, while being able to run it in the editor. Extend functionality of the engine using custom plugins.
Hey guys, I was wondering if anyone knows how to make a part of a rust skin transparent (PSD). When I try erase the part that I want to be transparent, it just shows as white in game. Any solutions?