Yahoo Αναζήτηση Διαδυκτίου

Αποτελέσματα Αναζήτησης

  1. 11 Μαρ 2021 · Using the code below, you can stop all Animations playing on a player’s humanoid.-- for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end

  2. 8 Ιουν 2021 · in the script where you play the animation it should be something like this: local anim = workspace.Animation. local humanoid = plr.Character.Humanoid. local animtrack = humanoid:LoadAnimation(anim) animtrack:Play() --to stop it just. animtrack:Stop()

  3. 16 Απρ 2021 · You can try it out by making a loop using Humanoid.Animator:GetPlayingAnimationTracks() and printing all the names of the tracks playing currently, from there you should see the animation you want to stop and you can just make an if statement to stop that particular AnimationTrack via checking the name. Some pseudo code as an example.

  4. 5 Απρ 2023 · You can change the priority of your animation to something higher. This way, the animation you want to play, will be a higher priority than the others and won’t overlap with other animations. You can look more into this here: Animation Priorities.

  5. 3 Νοε 2021 · Try loading the animation in the beginning of the script. like local SwordAnimation = Humanoid:LoadAnimation(“workspace.Animation”) and you can play and stop it anytime (works for not loop) tool.Activate:Connect(function() SwordAnimation:Stop() end) or another way is to stop all animations. local getanim = hum:GetPlayingAnimationTracks()

  6. 23 Φεβ 2022 · One way to implement a way to stop an animation is by doing for i,v in pairs(Humanoid.Animator:GetPlayingAnimationTracks()) do if v.Name == "Name Of Animation You Want To End" then v:Stop() end end

  7. 5 Οκτ 2024 · Put this in a function, and call it whenever you want to stop any animations: for i,v in pairs(player.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end this stops ALL playing animations on the character.

  1. Γίνεται επίσης αναζήτηση για