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  1. In CodePen, whatever you write in the HTML editor is what goes within the <body> tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html> tag. If you want to add classes there that can affect the whole document, this is the place to do it.

  2. 3 Μαρ 2010 · Here's the most straightforward way to create a drawing application with canvas: Attach a mousedown, mousemove, and mouseup event listener to the canvas DOM. on mousedown, get the mouse coordinates, and use the moveTo() method to position your drawing cursor and the beginPath() method to begin a new drawing path.

  3. 17 Ιαν 2019 · const myCanvas = document.getElementById('my-canvas'); const myContext = myCanvas.getContext('2d'); We need myContext to interact with the canvas element. It’s like, if canvas is a blank sheet of paper, the canvas’s context is the pen.

  4. Set the fill-color to red with the fillStyle property: ctx.fillStyle = "red"; The fillStyle property can be a color, a gradient, or a pattern. The default. fillStyle is black. The fillRect(x, y, width, height) method draws the rectangle, filled with the fill style color, on the canvas: ctx.fillRect(0, 0, 150, 75);

  5. www.html5canvastutorials.com › labs › html5-canvas-paint-applicationHTML5 Canvas Paint Application

    Creating a simple paint application using HTML5 Canvas is easy and fun. Once you feel comfortable with this code, be sure to play around with different "paint brush" colors, shapes, and sizes.

  6. 8 Φεβ 2024 · There are many ways to code graphics for the web. You can create art with CSS. You can code an SVG image as part of an HTML file. Or you can generate graphics from JavaScript using the Canvas API. In this article, we'll explore how to use JavaScript ...

  7. The drawImage() method draws an image, canvas, or video onto the canvas. The drawImage() method can also draw parts of an image, and/or increase/reduce the image size.

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