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  1. Incendiary Grenade Incendiary grenades detonate in a spray of superheated plasma. Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. 178 Level 2; Price 140 Hands 1; Proficiency Grenade Damage 1d6 F; Range 20 ft.; Critical — Capacity drawn Bulk L; Special explode (1d6 F; burning 1d4; 5 ft.)

  2. Incendiary grenade II. Starfinder Core Rulebook p.184. Level: 6. Price: 1040. Range: 20 ft. Capacity: Drawn. Bulk: L. Special: Explode (2d6 F, 1d6 burn, 10 ft.) Incendiary grenades detonate in a spray of superheated plasma.

  3. Incendiary grenades detonate in a spray of superheated plasma. Section 15: Copyright Notice.

  4. Grenades. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade.

  5. 9 Οκτ 2021 · So as an example I see the entry for Incendiary Grenade I as: "Explode (1d6 F, burning 1d4, 5 ft.)" While burn is often a crit effect from a weapon, here it is a special effect. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage but can attempt a reflex save for half damage.

  6. 23 Οκτ 2021 · Incendiary Grenade, Mk 1. One-Handed Weapons Special Weapons Grenades. Level: 2. Price: 375. Bulk: L. Damage: 1d6 F. Critical: —. Range: 20 ft. Capacity: Drawn.

  7. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Each grenade bounces as if its thrower had missed when throwing it.

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