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  1. Incendiary Grenade, Mk 4. Source Starfinder Core Rulebook pg. 179. Level 12; Price 4,300. Hands 1; Proficiency Grenade. Damage 5d6 F; Range 20 ft.; Critical —. Capacity drawn. Bulk L; Special explode (5d6 F; burning 3d6; 15 ft.)

  2. Incendiary grenades detonate in a spray of superheated plasma. Section 15: Copyright Notice.

  3. 23 Οκτ 2021 · Price: 375. Bulk: L. Damage: 1d6 F. Critical: — Range: 20 ft. Capacity: Drawn. Usage: None. Special: _Explode_ (1d6 F, 1d4 burn, 5 ft.) Source: Starfinder Core Rulebook. Description. Incendiary grenades detonate in a spray of superheated plasma.

  4. Price: 1040. Range: 20 ft. Capacity: Drawn. Bulk: L. Special: Explode (2d6 F, 1d6 burn, 10 ft.) Incendiary grenades detonate in a spray of superheated plasma.

  5. 9 Οκτ 2021 · So as an example I see the entry for Incendiary Grenade I as: "Explode (1d6 F, burning 1d4, 5 ft.)" While burn is often a crit effect from a weapon, here it is a special effect. In this case, toss the grenade; any creature within the 5' blast radius takes 1d6 fire damage but can attempt a reflex save for half damage.

  6. Grenades. Grenades are thrown weapons that detonate in an explosive radius when they reach the target. A grenade’s listing on Table 7–7: Grenades shows its explosion radius. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade.

  7. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty, and up to 600ft with a -10 penalty. Considering you're only trying to hit an AC 5, the odds of hitting a precise grid intersection at that distance are very good, and gets better at nearly every level up.

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