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18 Οκτ 2018 · You're not stuck with one container/layout, you can combine them to produce complex UIs. In your example, you're trying to add multiple components to the WEST position of the container, but BorderLayout only supports managing a single component within each of its 5 available locations.
15 Απρ 2021 · JLabel (String s, Icon i, int align) : creates a new label with a string, an image and a specified horizontal alignment. Commonly used methods of the class are : getIcon () : returns the image that the label displays. setIcon (Icon i) : sets the icon that the label will display to image i.
19 Φεβ 2014 · I have tried changing the order in which I add the elements to no avail. CardTable myCardTable. = new CardTable("CS 1B CardTable", NUM_CARDS_PER_HAND, NUM_PLAYERS); myCardTable.setSize(800, 600); myCardTable.setLocationRelativeTo(null);
6 Ιουλ 2019 · Perhaps JLabel is the simplest Swing’s GUI component which simply renders a text message or an icon or both on screen. This article presents common practices when using JLabel in Swing development. Table of content: Creating a JLabel object; Adding the label to a container; Customizing JLabel’s appearance; Labeling a component; JLabel demo ...
How to Use Labels. With the JLabel class, you can display unselectable text and images. If you need to create a component that displays a string, an image, or both, you can do so by using or extending JLabel. If the component is interactive and has a certain state, use a button instead of a label.
15 Οκτ 2024 · JLabel is a component in Java's Swing library that displays text, an image, or both. It is commonly used in graphical user interfaces (GUIs) to display static information such as labels for text fields, status messages, or images.
Direct Known Subclasses: BasicComboBoxRenderer, DefaultListCellRenderer, DefaultTableCellRenderer, DefaultTreeCellRenderer. public class JLabel. extends JComponent. implements SwingConstants, Accessible. A display area for a short text string or an image, or both. A label does not react to input events.