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The ki-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
The ki-rin conjures up one or more permanent objects made of wood, or similarly hard plant-based material, that can collectively fill no more than a 10-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin's choice on the floor of the lair.
Skills Insight +9, Perception +9, Religion +8 Damage Immunities poison Condition Immunities poisoned Senses darkvision 120 ft., truesight 30 ft., passive Perception 19 Languages all, telepathy 120 ft. Challenge 12 (8400 XP) Proficiency Bonus +4
A ki-rin is a majestic and benevolent creature that resembles a unicorn, but with scales, wings, or antlers instead of fur and a single horn. They are native to the celestial planes, where they serve good-aligned deities or protect vast regions of the mortal world.
The ki-rin exhales divine fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Armor Class 20 (natural armor) Hit Points 152 (16d12 + 48) Speed 60 ft., fly 120 ft. (hover)
The Ki-rin. While some warlocks gain power through taking up cursed arms, others gain power from their patron by serving as an extension of their will. The graceful Ki-rin gifts those pure of heart with a magical lance, capable of protecting ones allies and wreaking havoc on ones foes. Expanded spell list