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The ki-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity: Water flows pure within 3 miles of a ki-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
The ki-rin conjures up one or more permanent objects made of wood, or similarly hard plant-based material, that can collectively fill no more than a 10-foot cube. The objects materialize 1 minute later in unoccupied spaces of the ki-rin's choice on the floor of the lair.
Skills Insight +9, Perception +9, Religion +8 Damage Immunities poison Condition Immunities poisoned Senses darkvision 120 ft., truesight 30 ft., passive Perception 19 Languages all, telepathy 120 ft. Challenge 12 (8400 XP) Proficiency Bonus +4
A ki-rins' spell-like abilities are as the spells cast by an 18th-level sorcerer (save DC 16 + spell level). Telepathy (Su): A ki-rin can communicate telepathically with any creature within 100 feet that has a language. Detect Thoughts (Su): A ki-rin can continuously detect thoughts as the spell cast by a 12th-level sorcerer (DC 18). This ...
The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared: Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn. Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
While some warlocks gain power through taking up cursed arms, others gain power from their patron by serving as an extension of their will. The graceful Ki-rin gifts those pure of heart with a magical lance, capable of protecting ones allies and wreaking havoc on ones foes.
The ki-rin exhales divine fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.