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Your class gives you proficiency with certain types of armor. If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or Attack roll that involves Strength or Dexterity, and you can’t cast Spells.
Armor Class (AC): Armor protects its wearer from attacks. The armor (and shield) you wear determines your base Armor Class. Heavy Armor: Heavier armor interferes with the wearer’s ability to move quickly, stealthily, and freely.
Cost Speed Carrying Capacity Camel 50gp 50ft. 480 lb Donkey or Mule 8gp 40ft. 420 lb Elephant 200gp 40ft. 1320 lb Horse, draft 50gp 40ft. 540 lb Horse, riding 75gp 60ft. 480 lb Mastiff 25gp 40ft. 195 lb Pony 30gp 40ft. 225 lb
Armor Cost Armor Class (AC) Strength Stealth Weight Light Armor: Leather : 10 gp 11 + Dex modifier — — 10 lb. Studded Leather : 45 gp 12 + Dex modifier — — 13 lb. Padded : 5 gp 11 + Dex modifier — Disadvantage 8 lb. Medium Armor: Hide : 10 gp 12 + Dex modifier (max 2) — — 12 lb. Breastplate : 400 gp 14 + Dex modifier (max 2 ...
Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. A large list of armor and shields for D&D 5e, including prices, weight, AC and other details.
Light Armor Padded Cost in GP Attunement Common Cast-Off Armor 50 - Smoldering Armor 75 - Uncommon Mariner's Armor 350 - Rare Armor of Resistance 5,000 Required Armor, +1 1,000 - Very Rare Armor, +2 22,500 - Last Stand Armor 7,500 - Living Armor 10,000 Required Legendary Armor, +3 275,000 - Leather . Cost in GP Attunement
9 Μαρ 2020 · With no armor your armor class is 10 + Dex modifier, so the cheapest armor (padded) needs to be what it is now, 11 + Dex modifier. But if we drop the disadvantage to stealth then leather would need to be 12 + Dex modifier and all of the other armor would need to be increased as well.