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The mace of disruption disrupts the negative energy that powers all undead. The Rod of Smiting was more about striking power and affected constructs as well as everything else. At the time constructs were notoriously difficult because of Magic Resistance rules back in the early ad&d days.
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Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed.
The Mace of Disruption is a Rare magic item. Get the details you need to use it in your game here, along with every other item you need.
The Mace of Disruption is one of the 'scissor paper rock' weapons, in that it deals impressive damage. It does depend on the enemies in the campaign. If you start giving it a bonus to attack and damage rolls, it'd be getting closer to a Sunblade - if you make it sentient, then it'd be closer to the Sun Sword/Dawnbringer from the modules.
Mace of Disruption Melee weapon (simple, mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed.
Mace of Disruption is a classic D&D item that's available in the SRD: https://5e.d20srd.org/srd/magicItems/magicItemsAToZ.htm#maceOfDisruption. dScryb creates narrative text descriptions, which is what this is.