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  1. Texture mapping[1][2][3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color. The original technique was pioneered by Edwin Catmull in 1974 as part of his doctoral thesis. [4]

  2. 29 Νοε 2023 · It is a popular method for optimizing the rendering of computer graphics and adding details to it simultaneously. This technique uses something called normal maps which is a 2D image that contains information about the normals of the 3D object. In this article, we will look at what exactly is normal mapping.

  3. 16 Ιουλ 2015 · Texture mapping refers to a graphic design procedure that involves a “texture map” (a 2-D surface) that is “wrapped around” a 3-D object. In this way, a three-dimensional object attains a surface texture that is similar to the surface texture of a two-dimensional surface.

  4. In 3D computer graphics, not every detail of a 3D model needs to be modeled or sculpted in the object’s geometry, thanks to normal mapping. This technique is used to create illusory surface details to enhance the realism of digital objects without increasing geometric complexity.

  5. The alternative approach would be to just have a single polygon, and apply a texture map onto it of a brick wall or a row of books. Texture mapping is the process of taking a 2D image and mapping onto a polygon in the scene. This texture acts like a painting, adding 2D detail to the 2D polygon.

  6. We use the texture map to actually move the surface point. This is called displacement mapping. How is this fundamentally different than bump mapping? The geometry must be displaced before visibility is determined. We use the direction of the reflected ray to index a texture map. We can simulate reflections.

  7. Mapping techniques add realism and interest to computer graphics images. Texture mapping applies a pattern of color to an object. Bump mapping alters the surface of an object so that it appears rough, dented or pitted. In this example, the umbrella, background, beachball and beach blanket have texture maps. The sand has been bump mapped.

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