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  1. 28 Οκτ 2019 · For Fabric users, Fabric API is required. For Neoforge/Forge users, Cloth Config API is optional on the client and allows you to have a config GUI in game. Starting Minecraft 1.21, enchantments needs to be added separately through a datapack available here.

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      For Fabric users, Fabric API is required. For Neoforge/Forge...

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      Comments (769) - FallingTree - Minecraft Mods - CurseForge

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      Files - FallingTree - Minecraft Mods - CurseForge

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      Images - FallingTree - Minecraft Mods - CurseForge

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    • Tree Harvester

      Tree Harvester is a configurable mod which allows harvesting...

  2. For Fabric users, Fabric API is required. For Neoforge/Forge users, Cloth Config API is optional on the client and allows you to have a config GUI in game. Starting Minecraft 1.21, enchantments needs to be added separately through a datapack available here.

  3. Download FallingTree 1.21-1.21.0.1 on Modrinth. Supports 1.21 Fabric & Forge & Neoforge. Published on Jun 15, 2024. 6180 downloads.

  4. Tree Harvester is a configurable mod which allows harvesting trees, warped trees and huge mushrooms instantly by chopping down one base block. This can be any part of the tree. The sapling will automatically be replaced, by using what the tree drops.

  5. To create more dynamic, aesthetic, fun and natural looking trees while respecting the Minecraft graphic stylization and enforcing a narrow project scope that keeps things simple. Our core values are: Immersive integration with Minecraft's aesthetic; Keep the project scope small; Minimal performance impact; Mod compatibility at heart; Features

  6. This mod is available for Fabric & Forge and are both packaged in the same jar file. This mod will change the way you break trees. 2 modes are available: For Fabric users, Fabric API is required, and ModMenu and ClothConfig API are optional on the client and allow you to have a config GUI in game.

  7. 21 Δεκ 2022 · A TreeDecorator allows you to add extra elements to your tree (apples, beehives etc.) after the execution of your TrunkPlacer and FoliagePlacer. If you have a game development background, it's essentially a post-processor, but for trees.

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